Posts Tagged ‘iphone’

Press Release – iTweetReply 2

Sunday, May 16th, 2010

Sydney, Australia — Application developer Syncode has today released a significant update to iTweetReply, version 2.0 [App Store]. iTweetReply was one of the very first Twitter-based push notification clients, and has now been rewritten and redesigned from scratch into a universal binary providing an application for iPhone, iPod touch and iPad.

iTweetReply 2 now focuses on push notifications, offering multiple account support, the ability to push Twitter search terms, unified push history, opening a notification in a Twitter client, advanced Tweetie 2 opening, iPad support and more.

In line with changes to the Twitter API, all interactions between Twitter and iTweetReply are now done through OAuth.

“With Twitter’s upcoming closure of Basic Auth one of the biggest reasons for developing iTweetReply 2 was to enable the use of OAuth (through xAuth), a token system of exchange where user password’s are not stored. The use of OAuth enables for better security and piece of mind all round.” said co-founder and Systems Engineer Matthew Lesh.

iTweetReply 2 is a free upgrade for existing users, providing a cleaner and smoother application that integrates with user’s existing full Twitter clients. iTweetReply provides one complimentary account and two complimentary search terms with further account and search packs available using in-app purchases.

Unified push history provides one view for seeing all incoming replies, direct messages, timeline and search that have been pushed to your account.

“iTweetReply has been totally re-written from the ground up, giving users exactly what they both want and need through a much smoother interface, and with its availability on both the iPhone and iPad, it redefines how 3rd-party Twitter push notification application function.” said co-founder and software engineer Matthew Roberts.

iTweetReply 2 is available from today on Apple’s App Store.

ENDS
Background

Syncode is an Australian startup that pushes the boundaries of iPhone development. Started by three high-school students, Syncode has already released iTweetReply, one of the first Push notification providers for popular micro-blogging site Twitter, Syncopy, which takes your clipboard into the cloud and Synotes, the notes system that syncs into the cloud.

Syncode is determined to stand strong as a leading young voice in Australian software development, with plenty of innovative and professional products planned for 2010 and beyond.

PR Contact:
Matthew Lesh
pr@syncode.com.au

What’s up with Synotes for iPad

Thursday, March 25th, 2010

(Update: Synotes Slate is now available on the App Store)

Over the past months, the entire Syncode team has been busy re-developing Synotes for Apple’s brand new platform, the iPad. We have now submitted version 1.0 to Apple for approval.

Synotes for iPad is a whole new application and will be known in the App Store as “Synotes Slate”. Alongside this name the iPhone & iPod touch version of Synotes will soon be known as “Synotes Mobile”.

Synotes for iPad brings all the sophisticated features from Synotes for iPhone & iPod touch to the iPad. The iPad provides a fantastic note taking device surface that we felt was perfect for Synotes. Below are some screenshots from the new application:

We believe it is important to note why we made the decisions we have. We came to the decision to do a few controversial things, and here is our justification.

Brand new application

We felt, as many other developers have expressed, that a universal application was not for us. The new platform brings many new opportunities, and to fully utilize them with a changed user interface we have decided against a universal binary. It is important to note that the application has been written from scratch for the new platform. This means a better user experience for everyone involved.

UI choices

The biggest difference between designing for the iPad compared to the iPhone is the capacious screen we had to work with. Before even thinking about how Synotes Slate would be designed, we carefully studied and analysed Apple’s standard iPad applications and their design in both function and form. Like many iPad apps, Synotes Slate uses universal iPad UI elements such as a UISplitView and Pop-Over menus to both increase productivity and provide a continuous experience between multiple applications.

Day one release

Despite having no testing devices, we have come to the decision to submit what for the iPad. The reason is simple: we want to be around from day one, and we do not want our users being stuck with a double pixel application. Simply put, we feel this is the best possible way to bring the application to our customers, and we look forward to releasing updates to fix any issues that may arise.

Press Release: Synotes – Notes for the best of us.

Friday, January 15th, 2010

Application developer Syncode has released Synotes [App Store], a notes and task management system that syncs your information across Apple devices and into the cloud.

Synotes is available as a web, iPhone or iPod touch application. The web app can be accessed on any web browser.

Synotes’ interfaces make it easy to access both basic and advanced features, such as search and offline editing.

Offline editing enables users who don’t have an active internet connection on their iPhone or iPod touch to continue adding, editing, deleting and rearranging notes.

Search functionality is built into the iPhone and iPod touch application to filter results as you type in phrases. This enables you to quickly find the Synote you are searching for.

“Synotes is the first Syncode application to use our new Smart Sync technology, which only syncs what you need it to when you need it to. It’s all about being more efficient and invisible to the user,” said co-founder Matthew Lesh.

Syncode has released an open REST API for developers to create applications on the Synotes platform. “We hope we see some exciting applications being available to our users in the coming days, weeks and months” said co-founder Matthew Lesh.

ENDS

Background

Syncode is an Australian startup that pushes the boundaries of iPhone development. Started by three high-school students, Syncode has already released iTweetReply, one of the first Push notification providers for popular micro-blogging site Twitter, and Syncopy, which takes your clipboard into the cloud.

Syncode is determined to stand strong as a leading young voice in Australian software development, with plenty of innovative and professional products planned for 2010 and beyond.

PR Contact:
Matthew Lesh
pr@syncode.com.au

Press Release: Syncopy – The Clipboard Sync Utility

Thursday, December 24th, 2009

Australian application developer Syncode has released Syncopy, a productivity application for the Mac, iPhone and iPod touch created to help users unify their clipboard.

Syncopy securely transmits your clipboard between the Mac, iPhone and iPod touch.

“I knew there must have been an easier solution when emailing myself to get text to my iPhone.” said co-founder and designer Tom Ricci.

“I’m surprised the idea wasn’t there the whole time.”

Syncopy aims to keep your clipboard identical no matter where you are.

“Just having the ability to quickly look back through what I’ve previously copied enables me to never lose important information.” said co-founder Matthew Lesh.

Syncopy is two applications: Syncopy for Mac and Syncopy for iPhone and iPod touch.

Syncopy for Mac automatically tracks uses of the clipboard and syncs it to other Macs and the iPhone and iPod touch.

Syncopy for iPhone and iPod touch enables users to sync their Mac clipboard and view its history from their mobile device and vice versa.

Syncopy for iPhone/iPod touch is now out in the App store.

ENDS

Background

Syncode is an innovative startup that places itself at the leading edge of iPhone development.

Started by three high-school aged teenagers spread across Australia.

Syncode’s goal is to bring you fantastic, innovative and polished products.

Syncode’s first  product, iTweetReply, provides unique twitter “push” features to iPhone users.

Syncode is planning to continue to innovate with lots of new products planned for the future.

PR Contact:
Matthew Lesh
pr@syncode.com.au

Press Release: Latest Twitter push app on the loose

Wednesday, August 5th, 2009

Australian iPhone development firm Syncode has released the latest version of iTweetReply, one of the rare Twitter applications that pushes @ reply tweets from Twitter straight to your iPhone.

The latest version of iTweetReply incorporates many new features originally planned for the next version of the app including Quick Push and the ability to choose a popular Twitter application to open your Tweets when they’ve been pushed to your iPhone.

The great thing about QuickPush is that “it instantly pushes @ replies and direct messages between iTweetReply users,” said co-founder Matthew Lesh. “This ability should push iTweetReply to a true replacement for those expensive SMS messages,” he said.

“You can even change the notification sound for when you receive a new @ reply,” Lesh said. “You can even customise @ replies to sound like an SMS.”

As well as the general user interface getting a makeover, and subtle changes to the logo, splash screen and timeline, Syncode has made it easier for users to read their Tweets.

The ability to retweet another use has also been added to the app.

“We plan to implement lots of new features of the coming weeks and month,” Lesh said.

ENDS

Background

Syncode is an innovative startup that places itself at the leading edge of iPhone development.

Started by three high-school aged teenagers spread across Australia.
Syncode’s goal is to bring you fantastic, innovative and polished products.

Syncode’s flagship product, iTweetReply, provides unique twitter “push” features to iPhone users.

Syncode is planning to continue to innovate with lots of new products planned for the future.

PR Contact:
Matthew Lesh
pr@syncode.com.au

PR Kit

The App Store – Past, Present and Future of Apple’s Cash Cow

Saturday, August 1st, 2009

I’ll take a stab in the dark and say that if you’re reading this, you probably own an iPhone – or at least know someone who has one. So, you’ve probably used the App Store at least once. As this runaway success passes its first birthday, it’s interesting to take a step back and see how far the Store has come, and how far it still has to go.

History
The App Store opened with the iPhone OS 2.0 firmware and the launch of the iPhone 3G in 20 countries around the globe. It started with just 552 apps and 4000 developers registered. The average price for an app was around $5, capping at 12 and bottoming out at free (some apps being far higher), and people didn’t complain – taken in by the hype and the initial wow-factor of the App Store. I remember that Thursday night on July 10th, huddled up by the computer, anxiously refreshing MacTalk for the latest updates on the store opening. I remember the loophole of searching for an app, and gaining access to the App Store prematurely then splurging on anything that looked remotely good, feeling my wallet get emptier and emptier, ready for purchasing my JesusPhone the next day.

A year later, Apple has sold 1.5 billion apps, has 65,000 apps on the AppStore, and there are over 100,000 registered developers. Everything seems to be going well for a product in its first year of launch, but if Apple wants to succeed, there are a few factors that they have to change.

The 99c Trend
iPhone and iPod touch owners are attracted to the price tag of a buck. For an iPhone developer to succeed, they have to price their apps at a low price around $1.19, (AU price)  no matter how good the quality the app is, or how much money they have invested into the development of it. If the app is not the cheapest it can be without being free, people complain. Look at the Nintendo DS or the PSP. To buy games on those platforms are easily $50-$60, but no one dares to question the price. Some apps have gotten away with higher prices, but only those of exceptionally good quality.
For the first time in a long time today, I decided to pull out my DS and play games that I had neglected since buying an iPhone. It was only then did I realise how good the quality of an iPhone game is compared to the DS, and people just don’t realise this. If you look in the Top 100 Paid Applications, they are all dominated by $1.19/$0.99 apps. Close to the top is Hero of Sparta. At just $1.19, I think you have to turn around and say that this is just too cheap. The gameplay of Hero Of Sparta is equal to that of such other iPhone games as Assassin’s Creed, and other large, well known games that are 5 to 10 times the cost. Developers are having to lower prices to ridiculously small amounts just so they can be noticed and make even just a couple of dollars.

I feel that Apple need to be doing more to encourage the price of games to raise up to where they should be. Such a solution could be the addition of a “Premium App Store”. A developer would gain access to this store by submitting an app to the regular App Store, and having the Apple App Store review team deem them worthy enough to be let in, definitely NOT by their performance on other platforms, or how friendly some of their higher ranked staff are with Apple (looking at you, ngmoco).

The AppStore Review Process
This is one aspect of the App Store that every developer, including myself, hates. From day 1, Victor Wang and co. have been getting into everyone’s bad books due to the extremely long time it takes to review apps. When you are working on an app and you desperately want it into the App Store by a certain date or event, the last thing you need is for your app to be under review for over a month, and have it rejected because of a minor issue.

The solution to the long wait? Hire more people. Simple. Wouldn’t this solve our App Store approval process? Well, not really. I “know of an app” that was checked by Apple’s review team after 2 days, but not approved for over a month. So, here’s another solution for you, Apple. Be more transparent. Tell us developers exactly what happens in the review process, and explain why an app might be denied. There’s nothing worse than working on an app for months, only to have it rejected for a reason that doesn’t make sense. Also, give realistic estimates of how long the review process is going to take, and don’t let apps get approved in a matter of hours as they may have higher board members who are friends with Apple (again, looking at you, ngmoco, us devs know that you are getting special treatment from Apple. If you didn’t want us to find out, refrain from Tweeting your approval times).

App Reviews
I’m sure we’ve all seen them, the ratings of between 1 to 5 stars accompanied by a few lines of text that may or may not make sense. The one big issue? Developers have no way of contacting the people who wrote the review to explain the complaint that they have, which most of the time is just them not reading the support documents or not investigating the settings. Why should your app suffer if 1 person can’t work out where a certain setting is or how to do something? Then once you explain things to people (if you eventually get in touch with them), they still never change their app review anyway. Apple has made big improvements in this aspect of the App Store since its launch, but there are still improvements to be made.

So, Apple has come a long way with its App Store, but there are still a number of improvements that could be made to make sure that the store is it the top of the ever-growing list of mobile application stores, and to make sure that developers are driven away. What do you guys think?

The Wangy Apple Approval – The true story of iTweetReply’s approval

Friday, July 17th, 2009

Few know that iTweetReply [App Store] was ready and submitted to Apple’s App Store on the 9th of June – More then four weeks before it was released on the App Store. In this post I’m going to discuss what we saw from Apple while waiting for approval.

iTweetReply is a rather unique app in that it’s always talking to the iTweetReply server; we can see when it’s being used, and a few little details about user actions, connection times, unread tweets etc. A few days after first submission to the App Store, we saw a connection to the server from an unknown user – Presumably an Apple approval agent/tester. These hits (with an IP registered as belonging to Apple Inc) had blank twitter login details – showing the tester had opened the app, gotten to the login screen and gone no further. This gave us high hopes for a quick reviewal, amazed that Apple had looked at the app in just days – being our first submission to the App Store and having heard so many stories about apps taking “Months” to approve.

Our hopes were dashed when, on the 13th of June (Four days after submission) we received a generic, canned email from an Apple robot, stating that the app was taking an unexpected length of time to review. (picture below).

The unexpected time email

The unexpected time email

We assumed the delay was due to Apple’s push infrastructure being as of yet unable to cope with widespread use – This proved not to be the case only days later, as push-enabled apps created by other developers began to make their way into the Store.

Apple remained silent until quite some time later. On the 24th of June, an email arrived in our inbox stating that they had tried to contact us via phone, but been unsuccessful – providing a number for us to call them on for more information.

iTweetReply Review Email

Please call Apple email.

I called the number provided by Apple on the 28th of June at 2AM Australian Eastern Standard Time – and was given a short, simple, to the point answer when I asked why it had not yet been approved. They wanted me to remove the 1 Infinite Loop written on the envelope shown on the iTweetReply splash screen.

Yes, they rejected iTweetReply based on an address shown on an envelope for 2-3 seconds upon opening the app.

The final splash screen

Updated Splash Screen

Original Splash Screen

Original Splash Screen

We resubmitted the app with the modified splash screen you see on the right later that day.

A few days after this second submission, on the 30th of June, the server logged another connection from an Apple IP; This time the tester had opened the app, entered twitter login details and sent one tweet.

Then, on the 10th of July – two and a half weeks since second submission, and almost a month to the day since the first – an email appeared out of the blue in our inbox, blazing “Your App has been approved for sale in the App Store”.

This experience has revealed some unexpected, rather pedantic factors within the Apple approval system, and leaves many questions – starting with “If they had the app on a device within days, what took up the remaining two weeks?”

My personal guess is that once an app passes the initial technical test, it must be approved by multiple other levels from legal (to prevent illicit apps) to, well, God knows. If nothing else it has highlighted the need for a far more transparent approval process – Come on Apple, is it so hard to give us at least a quasi-detailed description of the approval process?

I hope this article proves useful to you in some way – Not all App Store approvals are nightmares, but some of the rules can be quite… interesting. (Really? an address?).

Welcome to Syncode.com.au

Saturday, July 4th, 2009

Welcome to the brand new Syncode website. We will use this space for announcing new products, handing out information and publishing support articles.

At this point we’re waiting for our flagship iPhone App; iTweetReply to be accepted into the App Store. For notification of it’s release, put your email down on http://iphone.itweetreply.com.

We’ve also got some exciting new projects in the pipeline that we look forward to sharing with you all when they’ve gotten beyond just a concept – until then, please feel free to have a look around.

You can also follow us on Twitter (http://twitter.com/syncode) for updates on projects, announcements, or even to request support.